Early video game designer: Okay, we’re just about done with this level
Video game designer’s manager: Great! Did you figure out what to put at the end?
designer: Yeah, we put this tough, nasty, mean, ugly monster that the player has to beat. We made sure killing the monster feels as rewarding as possible.
manager: Cool! So what’s it called?
designer: The boss.
manager:
manager: why’s it called that